.. EED Glossary documentation master file, created by sphinx-quickstart on Sun Oct 6 15:07:05 2024. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Personal EED Glossary ===================== .. glossary:: emergent what does it want to become? essence level of all-potential, nothing expressed yet - but containing all-potential; self-generating, unconditional, not depending on anything outside of yourself, therefore not focused on action where there is no ego relationship dynamics facilitating a relationship between a person and another person or situation to its purest expression; this is done by observing, catching, and re-using those moments (:term:`golden keys`) where it naturally drops from :term:`game` into :term:`dream state`, to repeat and sustain the :term:`drop` longer. essence tbd state of essence tbd essential quality self-generating, self-perpetuating, unconditional, going beyond identity; if we have them and take action from that place, it's more sustainable and the client has less chance to deflate when meeting obstacles and challenges; essential self tbd sacred self your self if you could take off all your masks, makes me realise what is permanent in me, what can always be expressed; always intangible to others sacred space immediate space around your :term:`sacred self`, nobody else except you chooses who has access to it resilient self level of expression, not trying to express all-potential but something that is reinforcing :term:`essence`; while being :term:`at essence`, focused on action pathetic self - level of expression trying to become level of all-potential (which can't work because only level of potential can become level of expression) - it's reminded that it's empty and it runs away / does not want to connect to from :term:`emptiness` - because it feels empty, its ego feels like it cannot exist - to resist :term:`emptiness`, it swings on the :term:`polarity` and plays games (of :term:`validation` and :term:`control`), rushes into action, depends on a condition; is ego-driven, not connected to :term:`source`, as depending on condition, therefore rushing into action to flee from feeling (it doesn't want to connect to the underlying feeling of emptiness [which actually is all-potential]); it doesn't want to connect to the feeling because its ego fears to die; potential to become resilient self; tries to imitate :term:`essence`, to become everything - why doesn't the ego realise that it is all-potential? because it needs to express, it's action and expression oriented. crack drop connecting with our own :term:`source`, anything can become true and we can be okay with that; then we can start create some thriving from whatever truth we want to create embody we are integrating it into ourselves into our fullest expression of what the spark contains story tbd game tbd dream what's the dream of the relationship? not to be confused with :term:`dream state` source source being state of source emptiness tbd validation game validation - ego trying to survive by proving that it exists: "do I exist? do I exist?" - "do you see me? do you like me? do you love me?" control control game - ego trying to survive that it keeps existing - "I need to feel secure. I need to gain power, so I can still get my :term:`validation`" - therefore I have to control people, my environment golden key - doorway to drop into :term:`dream state`, trigger without being :term:`at essence` would lead into :term:`game` dream state more fluid reality tbd in pyramid death's door only one option; ego fears to die essence-to-essence both let go of their prize, what must change discernment I have experienced it, I have an idea of what it is, of its value and I still say no; making a decision through experience not through prejudice; informed decision; judgement I claim to know what it is without actually being in relationship to it, without actually :term:`experiencing ` it shield - protects whatever is behind the shield - aggravating shield or encouraging more :term:`mask` builds an :term:`awareness` of what's behind the shield - "if that shield is so strong, now pay attention just before the shield goes up, what's going on?" mask will deceive; way of interacting weapons four horsemen of Gotman plus :term:`mask` plus :term:`shield` will attack, defend awareness neck up; thinking in concepts in awareness and inspirations and intuitions experience neck down; feelings, sensations, energies, physicalities congruency matching physicality with emotions and thoughts; when they are aligned up, we can access :term:`essence` tapping into :term:`source`; otherwise we are trapped into :term:`ego` persona, :term:`pathetic self` coherence not to be confused with :term:`congruency`; aligning :term:`body centres` together fascination a way to focus going beyond curiosity (why?) leading to acceptance (8 stages of relationship) enjoyment a way to conect (to what?) leading to where I am directing my focus towards woke unwillingness to outgrow one's own fragilities; therefore demanding from others to adapt completely to their fragilities, if you don't, you will be shamed, guilted, punished; focused on becoming hero, important, special, elite for wearing the fragilities (flattering themselves), if you don't you are accused of being full of hatred https://youtu.be/QZ1tAo7_wp8?feature=shared&t=5142 endowment - what are you for me? determines the distortion field I see your behaviour through, creating the :term:`game`, determining what you are :term:`aware ` of; rigid pov how it's always been, always will be - in game: locked in - while :term:`dropping ` into :term:`dream` begins to change peeling process you let the feeling go BUT from a state of really being connected with it…where you let it be there for a couple of moments…from a state of acceptance INSTEAD of letting it go to get rid of it! reaction 1 ouch - internal response - leading to :term:`essence`, taking them away from ego / identity towards deeper vulnerable truth - in order to get there they need to feel :term:`resilient` reaction 2 ouch - calculated response (:term:`mask`, :term:`shield`), how they cover - leading to the :term:`game` they are playing (:term:`polarity` they are in) - attack, attack, defence, :term:`mask`, :term:`shield` - it is actually important to aggravate attack and defence so that you can understand what they are actually defending - they may not even be :term:`aware ` of the first impulse, it’s so unconscious - so you wanna aggravate sometimes the mask and shield in order to make your way in that first impulse expressed action pinch pinch back action that follows :term:`reaction 1` or :term:`reaction 2`, leading to :term:`game` in case of preceding :term:`reaction 1` and :term:`dream state` in case of preceding :term:`reaction 2` pinch and ouch ouch is :term:`reaction 1` and :term:`reaction 2`, then they are going to pinch back, that is :term:`expressed action` focusing loop what is it? what is it for? embodiment loop spark connect you let it voice itself, not speaking for it transmutation prefer transmutation over transformation